3D C-TEX Colour Scanner Development

A few screenshots of different styles and renders of the basic machine focusing on sensors and the flower pattern LED lights.

I really enjoyed the visual impact of the cel render (Top Photo) and was a bit disappointed that i didn’t give myself more time to experiment with this render setting as it looks quite graphical and technical, therefore could have worked really nicely with the whole purpose of the pre installation video. However I am not sure how “friendly” this design idea is. Sort of makes everything look like an Ikea instruction book. Good on them for trying but everyone knows how “Friendly” dealing with the construction of Ikea flat pack can be.untitled-0009untitled-0008untitled-0007untitled-0006untitled-0005screen-shot-2017-02-02-at-15-28-01untitled-0001untitled-0004untitled-0013untitled-0003untitled-0012untitled-0002untitled-0011untitled-0000untitled-0010

Unfortunately i forgot to save this and it crashed so thats me now just spent double the time on this. I am very annoyed at myself however it has given me time to re think my strategy for this piece of work and absolutely nail the dimensions and the consistency of each individual sensor. So you know …. silver lining?

I am also rushed for time at this point so rendering everything with full render settings just is not looking likely as this would render way on past the hand in, so instead of waiting for 1 more video to render in full high spec i have decided just to render the essentials and some key lighting as well to speed up this process. I can always fully render it at a later stage if it is needed for project 5, where this video will actually be used.

I have however added some fully rendered screen grabs of some key elements of the animation to give a feel of what the fully fledged animation will look like once rendered and here they are:

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I really like the really dark almost luminous effect.

There was an issue with the first render as the lighting looked very strange when the light sensors were pointed directly at camera:

 

they just sit at a really awkward height. Therefore this was really the only issue i had with this render and here is the altered final version for the final submission.

The main purpose of this video was to show of the light pattern and LEDs there is no call outs yet but i envision this animation with a few call outs explaining the details of the machine and the reason behind the light patterns. It is a model of the actual machine but very basic as it was really just to highlight the sensors.

 

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Final Video 1 Animations

My final contribution to the sales video for c-tex – Although they will both be getting used in the first video the second one (computer screen cap) will also be predominantly used for the training video (video 3)

For the cube section of the video i used an extra shape layer made it green, lowered the opacity and then added a slight blur to show the colour variation in the fabric. However i still think it looks pretty basic as the shape layer is slower than the wave therefore creating a strange unwanted effected. This might just be my eye picking up tiny details which are not noticeable to others.

I am still not happy with the tracking of the logo on the computer screen in this. I spent a while yesterday trying several different methods like using mocha an inbuilt add on for after effects, the after effects motion tracker and finally i came to add a big green dot in the centre of the computer screen in cinema 4d before i rendered it, so that it was clear i was trying to track a specific point and not just the whole computer screen.

Raed created this computer and then sent it to me which definitely helped to speed up the whole process as his modelling skills are definitely better than mine. All i needed to do was add a dynamic camera movement and then render it out to use in After Effects.

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I still need to create content for the second video – Pre Installation.

I have been tasked to create the chromatic sensors in a 3D environment so that they can be show the parts that a physical camera cannot access.

 

Hopefully something similar to this with the moving parts but also its not very highly detailed which is the look i am going for in the time we still have left to create more content for the videos.

Cube Texture and T-Shirt Problem Experiments

After testing this with my tutorial group, it became apparent that maybe the velocity and randomness of the cubes could be a bit of an eye sore as there was quite a lot to focus on. Also there were patches of white from the underlying plane object. Therefore I have been experimenting with the falloff of the displacer to see if i could get a more uniform wave pattern to effect the cubes.

It took me ages to render the first draft for this so as time is of the essence i decided to run them through a quick test render rather then rendering them on full settings (Global Illumination, Multi Pass, Etc). To get rid of the white patches I also shortened the turbulence of the displacer so the cubes remained closer together. I also added a compositing tag to the white plane and unticked the seen by camera box. I double checked there were no visible white patches but just to be on the safe side when it comes to rendering the final elements.screen-shot-2017-01-27-at-16-00-33screen-shot-2017-01-27-at-16-00-41

The final Edit

There is now a more uniform wave across the whole animation which i think improves the way it looks but in terms of the texture i think it takes away from the fluidity of the piece. However i will show both approaches to the project manager on Sunday to see which he prefers for the final draft of Video 1.

I also looked into incorporating this design method into my original t-shirt problem animation. As i think combining the two could work really nicely.

Also i looked at altering the f-curves of the keyframes to ease in and out the t-shirts this really helped the Friendly design concept element for the final draft.

I also looked at adding HyperNurbs, however this seemed to make the t-shirts look even more abnormal so I did a version of them without sleeves but leaving the hypernurbs on to stick with the friendly theme.

However it is now more of a round fabric cutout than a t- shirt. It could look like the front panel of a t-shirt at a push but this was really just experimental work too see what the effects of my friendly design ideas could render.

 

 

Cubic Texture Testing

For creating a texture for the fabric i thought it would be nice to add some motion. and creating a sense of enlarging the fabric to a macro level. For this i used cinema 4D and then rendered using different CEL renders to add growth to the piece.

 

I found this video and thought i could try and replicate it in a way. To show fabric texture but also to be visually interesting to draw in attention. This is conceptually sound and i think using some of my previsou design ideas could come in handy. By using not hypernurbs but filleting to curve off the edges making a smoother looking cube.

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This is the piece i have rendered recently, unfortunately the quality is really poor just to speed up the process but the final piece will be better quality.

 

This is really to show the problem for the sales video, although after watching this i realise the drop in quality was because i put it through premier and then through after effects as i had some issues with transitioning so, it has been quite heavily edited. Also after some much needed feedback i have realised that there are still little spots of white in the wavy part and this is a bit confusing also the waves are a bit random and if they could be more uniform it would look a lot smoother and aid the friendly concept.

Another idea would be to add this texture footage to the first draft edit. the shirt showing the moving texture when zoomed in could look very flash and attractive to the eye. I also need to think about the computer program aspect of the video and show a computer running the c-Tex software.

I am quite pushed for time and Raed has said he will make one also so for now i think i will download a pre-made model off the internet and use this as a placeholder just to get the storyboard in motion. A nice looking one i found online – Computer Model

I also need to look at modelling the colour scanners for the installation video. This could be quite simplistic as if i make a simple and basic looking machine and then highlight the sensors on the machine in detail then it could have quite an interesting effect and really helps draw your eyes to the important parts of the machine hardware.

Something like this for example where the key ares are highlighted. could also use the C-Tex RGB colour scheme to highlight these parts.

I have also found a very effective After effects video which eradicates the transitioning problem i had with the previous cube texture testing. Therefore this should hopefully eradicate the poor quality and compression. This has been done by using some very technical expressions but should help to speed up the whole process. So i am looking forward to trying this out for myself.

More to come soon….

First Draft T-shirt Testing and Colour problems/Alterations

This is one of the first drafts of the problem, it shows the magnified texture underneath however i had a lot of trouble trying to do tracking (in after effects) with the texture i used in my prototype. After I tested this with some peers in the tutorial, i realised that the colours i had used might not match up with the rest of the graphics team as up to this point we had not had any communication about coulour schemes etc. Therefore I group messaged the graphics team (me, Raed,Chantelle and Will M) to figure out a specific colour scheme and background I also messaged the project manager Adam to double check with him.

 

Graphics Group:

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Adam:

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And Finally a chat with Raed as we are working together on the Computer (3rd Video) training video

Raed:

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Feedback Session

I asked a few people to give some feedback on my progress so far:

What I want feedback on?

Friendly concept –

Is it obvious what is being shown?

  • You seem to have a good understanding of the concept and now realise that you need to incorporate this in to your 3D designs.
  • You have a good understanding of what ideas you want to be put in to each videos.
  • T-shirt animation is great; could you make the t-shirts look more realistic using nurbs and fabric textures?
  • Lots of research and training videos have been looked at which is great.
  • Check out the animations on this lenor advert, is this something you could replicate?

 

Other Comments

  • If you have difficulties ease easing in C4D would it be possible to export the file in to after effects and do it this way?
  • Discuss your communication with Raed and how your individual work fits together.

I now need to get to work on creating a fabric type cube thing. The animation part will be relatively simple however getting the right texture and bump map to create a realistic render will be the hard part then i can integrate the two in post using after effects.

“Friendly” Design Ideas

After reviewing my 3D prototypes for the C-Tex videos, i have realised that the animations do not completely represent the friendly concept that has been approved by C-Tex following the presentation on monday. Therefore i need to look at what exactly would make the animations more friendly through a variety of different techniques.

Easy Ease / F-Curve manipulation

Firstly I think using easy ease would help tremendously with the flow of the animation. It would help to show smoother and softer transitions. Therefore hopefully giving a more friendly feel to the animation. Some examples…

An explanation of easing through traditional animation techniques. This is useful information as it can explain the technique but not so much within 3D programs like Cinema 4D. However i feel that this can be easily replicated in c4d.

This technique tutorial:

However this still just looks like Ease in not both. I will have to do some experiments with C4D to see if i can create a smoothed out animation. Key framing is very important in this process and can definitely help the animation to flow in a much more fluid way.

This could also work and seems to be a bit more fluid but could look a bit too bouncy.

Hyper – Nurbs

This is a technique that is used in 3d to smooth the actual edges of the model therefore similar to the smoothing keyframes but this technique actually applies to 3d model. This could also help to create a friendly atmosphere by creating an all round softer and more inviting animation.

As you can see from these images there is a huge difference from using this effect and not. You can see in photo 2 the left rat head is using HyperNurbs and the right without. I think this effect could help the animation become more visually appealing as well as keeping to the “Friendly” concept.

Modelling and Animating a Rat with HyperNurbs

Subdivision Surfaces

 

By simply smoothing edges of the t-shirt design in my original prototype (3) it would be quite simple to add this effect and recreate a much softer smoother animation creating a much more friendly, welcoming and kinder looking animation. It could help also help with the “unproffessional” company atmosphere, as it could make the animation look slightly cartoony. however this would have to be tested in my development /prototype work to see if it could prove effective.