Evaluation – Project 5 + Overall

Project 5 has been the final project and therefore the most insightful in terms of really getting experience within the industry and working with real clients with real expectations. This has definitely helped to push me to be more on time and treat this experience with a lot more respect. I think working in a team has also given me the drive to keep up with the rest of the group and work in a more time efficient manor.

In terms of the actual finished project I am very pleased with the aesthetic look of the 3D animations. I feel that they are well lit and fit very well into a corporate style video(s). I have learnt a lot from this process, not least the difference between sticking up a few oddly placed lights and professionally lighting and executing the layout of said lights. Other than just the technical elements I feel that I have grown as a professional individual through learning the process behind the final creating the final videos. I have had time to fine tune and tweak my process so that I can test it and experiment with several different concepts. I have also become a lot more time efficient throughout the year and now have more of an understanding of why time management is so valuable. My efficiency has definitely been impacted.

Over the year I feel that my communication skills have also vastly improved and this has been due to several factors. Group work has worked on these skills and given me the ability to pitch my ideas confidently as well as public speaking for presentations which has helped with this as well. I have realised my strengths and weaknesses throughout the year and through using S.W.O.T. and other planning techniques I have been able to identify the areas of my practice that need the most work. This has helped build my skills as an animator.

For example I realised in project 4 that the lighting of a scene was an area that i struggled in and I was able to work on this during project 5. It is now something that i feel is of great importance and can add a lot to any dull scene. Therefore I find that I am still learning something new everyday and working on my skills.

Throughout the year I have had a chance to really find my speciality within the creative industry. I feel that i have now found my niche within motion graphics. As you can see in the first project I tried my hand at 2D after effects style motion graphics and felt that although it went alright I feel in a much stronger position now having spent a few months perfecting my more attractive skills within digital content creation.

Project 5 is definitely a culmination of all the skills I have learnt over this year and is really a testament to the journey I have taken over the last 9 months. It uses everything I have learnt from workflow and time management to technical skills like lighting and camera movement. It has also been a step in a completely new direction in terms of creating my own opportunities and finding real clients who can actually benefit from the work I do and vice versa. This back and forth with a real client has shown me a different side of the media industry and the more intricate details of freelance work and how to go about it. This has been a real learning curve for me and has been influential in going forward into the big wide world with these new found negotiation and project management skills.

Overall I have enjoyed my time at NTU and feel a lot more prepared and fine tuned for the next step in my life.

Advertisements

Professional feedback – Project 5

 

Three Heads Are Better Than One springs to mind…

Throughout this project it has been very beneficial to acquire as much feedback as possible. As well as collating and analysing my own feedback it has also been tested with other professionals in the industry. This is courtesy of other members of the group and is another reason why working in a group has been such a vital and influential part of this procedure. It means that as a group we have been able to spread the videos far and wide and have managed to gather a lot more data and constructive critiques of the videos than if this had been a one man project.

Josh received some feedback from a company that he did a placement for and they gave feedback on a lot of different aspects of the video however I have only taken the 3D part of the feedback so as to highlight my specific role in the team.

 

“Video editor 2: I agree also agree, the 3d PC could have been textured to make it more interesting.”

This is valuable feedback and given time to re-render and texture the PC, this is something I would definitely consider to bring more interesting and visually eye catching content to the videos.

Other than this they were happy with the 3D elements within the videos and I am quite pleased that these feedback sessions have gone so smoothly.

 

From Prototype to Product

This was the initial prototype along with the animation included in video 1.

Screen Shot 2017-05-09 at 20.48.04.png

2nd Prototype – This is the second prototype scanner which was added to Draft 1 Video included in the submission. As you can see the background is lit more professionally and includes a vignette to add to the focal point of the video.

Screen Shot 2017-05-11 at 12.18.17.png

Initial Prototype – Inspection machine model – created before I found out about there own in house inspection machine model

 

Screen Shot 2017-05-10 at 09.37.31.png

Colour Inspection Machine

This ended up being the final product as C-Tex already had an inspection machine model. Therefore I decided to incorporate this into my final pieces and scrap the scanner entirely as there is already videos of it taken by Josh and Adam. Also the C-tex model looks a lot more professional and when added to my background and lighting looks pretty good i think. It also helps to show the clients this as they will know exactly what it is without getting too abstract and creating my own interpretations of various mechanical objects.

 

Client Feedback

In order to gauge how well the the project is going, We emailed the client for their own personal feedback from the first video drafts. As I was not directly involved in the edit I was only looking for feedback specifically relating to the 3D elements. The following is the feedback from the videos and the suggested changes that were highlighted by C-Tex:

Pre-Install

  • I know it seems obvious but we should stage ‘take photo of the machine you want to install c-tex colour onto
  • White dimension arrows – need for the other dimensions we require
  • Need to include text: we will manufacture to your dimensions, and send unit boxed and ready for you….we can then unpack, partially dissemble and fit to your machine

Training Video

  • Format 1: should read: Real-Time Operator Interface
  • CVS data: should be: CSV Readings
  • OK: so I prefer Adam’s edit on how to interpret roll maps. Then we need Josh’s edit on the 3 example roll maps included.

As you can see from the above text there is no mention of the 3D elements which can only be a positive sign as no corrections have been suggested! Therefore in terms of the content I have provided I can only assume that no news is good news, meaning that it works well within the context of the videos.

However for my own personal development and from the feedback from the C4D Geeks and also from peers, there are definitely some adjustments that can be made and that testing will follow this blog post. But as far as the client goes we are definitely getting a lot closer to completing the 3 videos.

Feedback from C4D Café forum

After my last post I revisited the site to see if anyone had left feedback from the two videos I posted and these were the results:

Screen Shot 2017-05-09 at 19.28.52Screen Shot 2017-05-09 at 19.28.58Screen Shot 2017-05-09 at 19.29.09Screen Shot 2017-05-09 at 19.29.16

Although there were not loads of responses it is good to get at least a few which directly relate to the questions I asked. It shows that people on the forums have more to say than if you just use a simple Survey monkey style questionnaire as this gives a lot more room for explanations tips and tricks.

This basically supported my suspicion that there is almost no need for a GI element as the light boxes (light dome) have done a good job lighting the scene efficiently. It is also apparent that the shadows may be the reason that the realistic feel is not complete. This can be seen in the latest control box update with the shadowing ending up looking like two different materials have been used. This will need to be edited and now that I have some suggestions on how to do that I feel a lot more confident doing so.

There is mention of trying out an HDRI for reflections however I really haven’t the need for much reflection and therefore don’t think i will use this technique. Also studio HDRI was mentioned however this is a very costly setup and considering I can get a pretty similar effect without having to fork out for a professional lighting kit this is not an option i can implement. Although for my re renders i will try adding some slight bevelling to help with reflections. However I feel that using GI on top of this process will just push the render time through the roof and therefore will be pretty ineffective in the time we have left to complete the project.

It was also mentioned by an esteemed colleague that the computer used within the control box videos would be made more visually effective if screenshots of the software were added to show that there is a reason for them being there e.t.c so this will also be added in to hopefully boost all aspects of the animations.

 

Catering for an international audience – Design Methods

This is something that as a group we all have to consider when creating our videos. As well as the actual language used it is also necessary to look further than that and consider different colour theory for different countries and the eastern hemisphere. Therefore I decided to look at several sources to see if I could find some pointers and tips to point me in the right direction.

Designing for an International Audience

Although all these links are more related to web design it is also important to consider several elements relating to colour and also the specific audience within the different countries.

“Studies have shown blue to be the least offensive color for international audiences, which explains why so many websites use “corporate blue.””

“For example, on a dashboard widget in Western countries, green means great, red means danger. In China, those colors are reversed and have the exact opposite meaning because culturally, red is a sign of happiness and well being. White is typically a sign of purity, clarity and innocence, but again, in Asian cultures, it symbolizes death and mourning.”

This is very important to consider during my own design process making sure to use non bias and non threatening colours.

“The difference is obvious. Chinese audiences prefer a much more cluttered home page with loads of information cramped in, while English audiences prefer a cleaner interface with a few neat categorisations.”

Design from East to West

Could this be true of Visual animated content as well and if so would this effect the Chinese market if we tried to simplify everything to cater for a solely western market?

Although I am not really involved with the call outs and translation of them into several different languages (outlined in the brief) I came across a website through doing this research. I have suggested in the group chat that google translate might not be the most effective and efficient way of collecting a wide range of translations in a short period of time. It is also risky as it is more often than not incorrect. More political blunders in the link below!

Why Relying on Google Translate is a Bad Idea

The website is called Phrase app and translates from within the app to help efficiency within international companies on a project by project level. Although this is not the purpose of our project the reliability and accuracy is a lot higher as this is a standalone platform.Screen Shot 2017-05-04 at 18.01.22.png Forget Google Translate 3 Ways to get Accurate Translations

Screen Shot 2017-05-04 at 18.19.30.png

I also found a few cheaper alternatives, however there is a free 14 day trial with phrase app which is all we need considering the project deadline is the 12th of May.

 

 

Group Efficiency and working as a team

Throughout this final project process it has been very beneficial to work as part of a team as these skills will be needed for future projects working within a design studio and or freelance team.

In order to work effectively and to tight deadlines it has been essential to communicate and meet regularly. Our last meeting as a team was with the client on Wednesday, where i also acted as a runner during the filming process. We also keep in constant contact with each other through online messaging (Facebook messenger) Screen Shot 2017-05-04 at 17.43.52.png

This means that we are constantly checking up on each other and motivating each other. This is something I really value within a team as it is good to get a sense of what stages everyone is at so that you don’t feel that you are falling behind everyone or vice versa. It is also good to get constant feedback even if that is from members of the team, it still helps to get an idea of the direction the 3D elements need to be / are going.