PROJECT 5 – The Final Brief

For project 5 I will be revisiting C-TEX and making a further 2 videos to complete the C-TEX Colour package. These will be available after the client has made the initial purchase of the machine and therefore will go into a lot more detail about pre installation of the machine and also training there workers to use the machine, and also showing the managers how to get the right information that they need from the spreadsheet that the program creates. Detailing different information about the materials being tested.

The first video is the sales video which was completed for Project 3.

The second video is a pre installation guide –

Pre-Install Video Script

Should be less than 5 minutes

Thanks for buying c-tex colour, this video guides you through 2 things:

1. The information we need from you in order to manufacture c-tex colour ready for you

2. For you to prepare ready for the installation

So…the information we need.

Firstly, we need a photo of where you would like c-tex colour to be installed. Here are some examples…

Then we need some dimensions so we can fit c-tex colour to your machine

Here we show you the dimensions we need

Secondly we need to know the direction the fabric is flowing in: please indicate this with an arrow

Thirdly we need to know at which side of the machine you wish the PC and Operator monitor to be located

Also please take a photo of your length measuring wheel (if you already have this installed) so we can assess how to fit our encoder onto this

Lastly, machine construction: Please indicate the materials your machine is made of and thicknesses. For example, Solid Mild Steel 6mm thick, Mild Steel Box Section 2mm thick with section of 100 or Wooden Section 15mm.

Therefore, the photo you send us will need the additional information as shown here (photo with all details on)

We can then build c-tex colour to fit your machine

Onto the second step:

For the installation we need:

Network Access to machine area for us to connect the c-tex colour PC to your network

Electrical power: single phase

If you have not purchased a control cabinet from us and you will be providing yourselves this needs to be onsite when we arrive. We require minimum internal dimensions of Height: 1000mm, Width 600mm, Depth 600mm. The operator monitor can be mounted above the control cabinet of you can purchase a control unit with monitor surround.

If you have not purchased a PC from us and you will be providing yourselves, please ensure this meets the specification we list in our agreement document and is available when we arrive onsite

If you are running c-tex colour for an inline process, for example a continuous dye range or sanforiser or compactor we will also need a mains compressed air supply provided, to include a regulator and moisture capture mechanism.

When we arrive onsite for the installation we need to meet with your factory engineering manager and IT manager to present what we are going to be doing while onsite and what support we need.

We will also need a meeting room with a projector or large monitor in order to give a training presentation for 1 hour. For the training we will need your colleagues who will be: operating c-tex colour, analysing the results of c-tex colour and managing the implementation of c-tex colour.

Adam has done these rough storyboards which really helped me to visualise what exactly needed to be done in terms of 3D animations. As this is the job role i will be fulfilling for this final project. I will of course have to make some more detailed sketches of what exactly needs to be shown in 3D and camera movements etc, however this quick visual is very handy for mapping out the whole video 2 sequence.


The third video is a training video – Full Script to follow…



Met Office Weather Videos – Development

Initially I am thinking of creating a jelly-like see-through cube to symbolise the air as this is a key part of the process. However testing will be a huge part of this process also. The idea is to have the cold and hot air collide and wobble.

First Attempt:

This was an attempt to show the two different bodies of air and how they interact with each other. However on showing this in a tutorial i realised that a lot more effort needs to be made into camera movement and also justifying the correct ways that the air interacts as this is a lot more comical and abstract than what it would naturally be. The feedback helped explain that too me as there was much confusion when i showed this to the group. It was also apparent that as well as the camera movement the framing was also way to close up and things just ended up looking squashed into frame. This is a prototype however and at this stage I am just initially coming into the testing phase to see what works and what doesn’t so this feedback is really priceless.

Second attempt:

This was round 2 of prototyping and i paid a lot more attention to particles within the body of air and also how they interact with each other. However the physics system inside C4D made it difficult to really pack them in and creating a seamless border. I also have become aware of how linear it isn’t. By this I mean the 3 act structure remains unclear as there are different shots and angles and the condensation phase is conceptually completely different to scene 1 with the separate hot and cold air. I also had time to experiment with textures and quickly realised that I still wanted to go for a low poly style and therefore the textures kind of didn’t match up with the overall style. Also this type of weather would not be happening at ground level so the whole idea of generating grass became redundant.

Phase 3 –

Initially i found this flock modifier video on youtube and thought it would be a great way to show wind and air without having to encapsulate it in a capsule. A way of controlling a more free flowing environment and have two opposing forces. However upon further inspection (much to my dismay) it only runs on C4D R18 ( a couple of versions newer than what i have installed on my computer) therefore this was irritating but nonetheless i could not use it. However this would not stop me in really understanding and creating more “windy” animations using several different effectors. Downloading a simple plugin would have been a lot easier but i guess this was just another challenge for me to face head on.

The cluster effect i thought would be very useful to show particles however i found that they in fact did not have enough room to show the two elements of hot and cold coming together and mixing. Therefore i sort of combined these two tutorials to give a much nicer open element look and structure to the piece.Screen Shot 2017-03-14 at 17.58.41.png

I have also managed to integrate a much smoother camera operations that really helps build on the 3 step process. By having one single shot through a constant rising camera it also helps to show proportion and where these chemical interactions are actually happening in comparisons to city level.

I have also managed to seamlessly integrate the clouds further up the timeline so that I can speed up rendering and also keep the same shot throughout the whole film. Problem solving has definitely gone a long way within this project as i have done nothing but repeat processes from different angles and approaches until i find the one that fits. However I have a feeling that this 3rd render will definitely be a lot more structured and factually accurate than the last two and i could be onto a winner.

Third Attempt:

3D C-TEX Colour Scanner Development

A few screenshots of different styles and renders of the basic machine focusing on sensors and the flower pattern LED lights.

I really enjoyed the visual impact of the cel render (Top Photo) and was a bit disappointed that i didn’t give myself more time to experiment with this render setting as it looks quite graphical and technical, therefore could have worked really nicely with the whole purpose of the pre installation video. However I am not sure how “friendly” this design idea is. Sort of makes everything look like an Ikea instruction book. Good on them for trying but everyone knows how “Friendly” dealing with the construction of Ikea flat pack can be.untitled-0009untitled-0008untitled-0007untitled-0006untitled-0005screen-shot-2017-02-02-at-15-28-01untitled-0001untitled-0004untitled-0013untitled-0003untitled-0012untitled-0002untitled-0011untitled-0000untitled-0010

Unfortunately i forgot to save this and it crashed so thats me now just spent double the time on this. I am very annoyed at myself however it has given me time to re think my strategy for this piece of work and absolutely nail the dimensions and the consistency of each individual sensor. So you know …. silver lining?

I am also rushed for time at this point so rendering everything with full render settings just is not looking likely as this would render way on past the hand in, so instead of waiting for 1 more video to render in full high spec i have decided just to render the essentials and some key lighting as well to speed up this process. I can always fully render it at a later stage if it is needed for project 5, where this video will actually be used.

I have however added some fully rendered screen grabs of some key elements of the animation to give a feel of what the fully fledged animation will look like once rendered and here they are:

Screen Shot 2017-02-02 at 19.37.23.pngScreen Shot 2017-02-02 at 19.27.30.png

I really like the really dark almost luminous effect.

There was an issue with the first render as the lighting looked very strange when the light sensors were pointed directly at camera:


they just sit at a really awkward height. Therefore this was really the only issue i had with this render and here is the altered final version for the final submission.

The main purpose of this video was to show of the light pattern and LEDs there is no call outs yet but i envision this animation with a few call outs explaining the details of the machine and the reason behind the light patterns. It is a model of the actual machine but very basic as it was really just to highlight the sensors.


Cubic Texture Testing

For creating a texture for the fabric i thought it would be nice to add some motion. and creating a sense of enlarging the fabric to a macro level. For this i used cinema 4D and then rendered using different CEL renders to add growth to the piece.


I found this video and thought i could try and replicate it in a way. To show fabric texture but also to be visually interesting to draw in attention. This is conceptually sound and i think using some of my previsou design ideas could come in handy. By using not hypernurbs but filleting to curve off the edges making a smoother looking cube.


This is the piece i have rendered recently, unfortunately the quality is really poor just to speed up the process but the final piece will be better quality.


This is really to show the problem for the sales video, although after watching this i realise the drop in quality was because i put it through premier and then through after effects as i had some issues with transitioning so, it has been quite heavily edited. Also after some much needed feedback i have realised that there are still little spots of white in the wavy part and this is a bit confusing also the waves are a bit random and if they could be more uniform it would look a lot smoother and aid the friendly concept.

Another idea would be to add this texture footage to the first draft edit. the shirt showing the moving texture when zoomed in could look very flash and attractive to the eye. I also need to think about the computer program aspect of the video and show a computer running the c-Tex software.

I am quite pushed for time and Raed has said he will make one also so for now i think i will download a pre-made model off the internet and use this as a placeholder just to get the storyboard in motion. A nice looking one i found online – Computer Model

I also need to look at modelling the colour scanners for the installation video. This could be quite simplistic as if i make a simple and basic looking machine and then highlight the sensors on the machine in detail then it could have quite an interesting effect and really helps draw your eyes to the important parts of the machine hardware.

Something like this for example where the key ares are highlighted. could also use the C-Tex RGB colour scheme to highlight these parts.

I have also found a very effective After effects video which eradicates the transitioning problem i had with the previous cube texture testing. Therefore this should hopefully eradicate the poor quality and compression. This has been done by using some very technical expressions but should help to speed up the whole process. So i am looking forward to trying this out for myself.

More to come soon….