Professional feedback – Project 5

 

Three Heads Are Better Than One springs to mind…

Throughout this project it has been very beneficial to acquire as much feedback as possible. As well as collating and analysing my own feedback it has also been tested with other professionals in the industry. This is courtesy of other members of the group and is another reason why working in a group has been such a vital and influential part of this procedure. It means that as a group we have been able to spread the videos far and wide and have managed to gather a lot more data and constructive critiques of the videos than if this had been a one man project.

Josh received some feedback from a company that he did a placement for and they gave feedback on a lot of different aspects of the video however I have only taken the 3D part of the feedback so as to highlight my specific role in the team.

 

“Video editor 2: I agree also agree, the 3d PC could have been textured to make it more interesting.”

This is valuable feedback and given time to re-render and texture the PC, this is something I would definitely consider to bring more interesting and visually eye catching content to the videos.

Other than this they were happy with the 3D elements within the videos and I am quite pleased that these feedback sessions have gone so smoothly.

 

Project Process – Teamwork and Communication

 

As this was a group project a lot of effort went in to collaborating and gelling well within a team. Overall this process went very well. I felt that as a team we worked really well supporting each other along the way and generally respecting each others workflow and personal process.

Once the project roles were decided I was pretty much left to create the 3D elements in piece. Adam did make storyboards which helped me out a lot as I realised which sections of each video needed what and I think this management and support really helped me to produce elements that were actually essential to the success of the project. This meant I could get to work on the 3D specs straight away. Of course by the end the elements all looked very different to the initial prototypes and first drafts, but this has taught me a lot about give and take and adapting skills and workflow to fit with the constantly changing aspects of the project.

Of course the elements had to be framed and shot correctly to allow for the callouts to fit in and look professional, and I have outlined this process in one of my previous blog posts.

This process on top of constant communication and back and forth regarding the correct placement of 3D elements. length of footage and movement within each segment of animation meant that the overall product looks sleek and somewhat professional.

Client Feedback

In order to gauge how well the the project is going, We emailed the client for their own personal feedback from the first video drafts. As I was not directly involved in the edit I was only looking for feedback specifically relating to the 3D elements. The following is the feedback from the videos and the suggested changes that were highlighted by C-Tex:

Pre-Install

  • I know it seems obvious but we should stage ‘take photo of the machine you want to install c-tex colour onto
  • White dimension arrows – need for the other dimensions we require
  • Need to include text: we will manufacture to your dimensions, and send unit boxed and ready for you….we can then unpack, partially dissemble and fit to your machine

Training Video

  • Format 1: should read: Real-Time Operator Interface
  • CVS data: should be: CSV Readings
  • OK: so I prefer Adam’s edit on how to interpret roll maps. Then we need Josh’s edit on the 3 example roll maps included.

As you can see from the above text there is no mention of the 3D elements which can only be a positive sign as no corrections have been suggested! Therefore in terms of the content I have provided I can only assume that no news is good news, meaning that it works well within the context of the videos.

However for my own personal development and from the feedback from the C4D Geeks and also from peers, there are definitely some adjustments that can be made and that testing will follow this blog post. But as far as the client goes we are definitely getting a lot closer to completing the 3 videos.

Feedback from C4D Café forum

After my last post I revisited the site to see if anyone had left feedback from the two videos I posted and these were the results:

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Although there were not loads of responses it is good to get at least a few which directly relate to the questions I asked. It shows that people on the forums have more to say than if you just use a simple Survey monkey style questionnaire as this gives a lot more room for explanations tips and tricks.

This basically supported my suspicion that there is almost no need for a GI element as the light boxes (light dome) have done a good job lighting the scene efficiently. It is also apparent that the shadows may be the reason that the realistic feel is not complete. This can be seen in the latest control box update with the shadowing ending up looking like two different materials have been used. This will need to be edited and now that I have some suggestions on how to do that I feel a lot more confident doing so.

There is mention of trying out an HDRI for reflections however I really haven’t the need for much reflection and therefore don’t think i will use this technique. Also studio HDRI was mentioned however this is a very costly setup and considering I can get a pretty similar effect without having to fork out for a professional lighting kit this is not an option i can implement. Although for my re renders i will try adding some slight bevelling to help with reflections. However I feel that using GI on top of this process will just push the render time through the roof and therefore will be pretty ineffective in the time we have left to complete the project.

It was also mentioned by an esteemed colleague that the computer used within the control box videos would be made more visually effective if screenshots of the software were added to show that there is a reason for them being there e.t.c so this will also be added in to hopefully boost all aspects of the animations.

 

Searching for Feedback!

I still feel that I am struggling with the lighting and also just looking for more professional feedback from seasoned pros and experts within C4D. Instead of using survey monkey to ask basic yes or no questions, which don’t provide much in the way of helpful and constructive feedback and criticism, I have decided to post in the C4D Café forums to see if any expert motion graphic designers can help to push me forward in the right direction and give some much needed feedback and advice. The last time I used this I also included a survey. However I have realised that the questions I was asking were a bit constricting in there answers and I have decided to just let people give more general and personal feedback which could help me uncover things I didn’t even consider. In short i have realised that a simple yes or no answer to a question that might not even be relevant to the information I am really trying to collect from the survey is not a very productive way of thinking and leaves no option for any other answers or feedback.

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Hopefully this approach will reach more of a technically minded audience. I will also be sending out the completed videos along with the filming that we did yesterday to some of the clients clients (target audience) as this will be the real test in terms of completing and solving the visual communication problem at the heart of this project.

Catering for an international audience – Design Methods

This is something that as a group we all have to consider when creating our videos. As well as the actual language used it is also necessary to look further than that and consider different colour theory for different countries and the eastern hemisphere. Therefore I decided to look at several sources to see if I could find some pointers and tips to point me in the right direction.

Designing for an International Audience

Although all these links are more related to web design it is also important to consider several elements relating to colour and also the specific audience within the different countries.

“Studies have shown blue to be the least offensive color for international audiences, which explains why so many websites use “corporate blue.””

“For example, on a dashboard widget in Western countries, green means great, red means danger. In China, those colors are reversed and have the exact opposite meaning because culturally, red is a sign of happiness and well being. White is typically a sign of purity, clarity and innocence, but again, in Asian cultures, it symbolizes death and mourning.”

This is very important to consider during my own design process making sure to use non bias and non threatening colours.

“The difference is obvious. Chinese audiences prefer a much more cluttered home page with loads of information cramped in, while English audiences prefer a cleaner interface with a few neat categorisations.”

Design from East to West

Could this be true of Visual animated content as well and if so would this effect the Chinese market if we tried to simplify everything to cater for a solely western market?

Although I am not really involved with the call outs and translation of them into several different languages (outlined in the brief) I came across a website through doing this research. I have suggested in the group chat that google translate might not be the most effective and efficient way of collecting a wide range of translations in a short period of time. It is also risky as it is more often than not incorrect. More political blunders in the link below!

Why Relying on Google Translate is a Bad Idea

The website is called Phrase app and translates from within the app to help efficiency within international companies on a project by project level. Although this is not the purpose of our project the reliability and accuracy is a lot higher as this is a standalone platform.Screen Shot 2017-05-04 at 18.01.22.png Forget Google Translate 3 Ways to get Accurate Translations

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I also found a few cheaper alternatives, however there is a free 14 day trial with phrase app which is all we need considering the project deadline is the 12th of May.

 

 

Group Efficiency and working as a team

Throughout this final project process it has been very beneficial to work as part of a team as these skills will be needed for future projects working within a design studio and or freelance team.

In order to work effectively and to tight deadlines it has been essential to communicate and meet regularly. Our last meeting as a team was with the client on Wednesday, where i also acted as a runner during the filming process. We also keep in constant contact with each other through online messaging (Facebook messenger) Screen Shot 2017-05-04 at 17.43.52.png

This means that we are constantly checking up on each other and motivating each other. This is something I really value within a team as it is good to get a sense of what stages everyone is at so that you don’t feel that you are falling behind everyone or vice versa. It is also good to get constant feedback even if that is from members of the team, it still helps to get an idea of the direction the 3D elements need to be / are going.